This is some of the work that I did for Battlefield 6 mission Always Forward.
My role within the team included working on the look dev for the terrain, material painting, Ground texture creation, asset creation using photogrammetry, set dressing, and finally, background elements, All inspired by the beautiful landscapes in Tajikistan. This was truly a fantastic experience as I was able to work alongside an amazing team full of talented people! I feel so proud of the result. Big thanks to all the people that made this possible.
Lighting: Ant Reeves
Lighting Lead: Ben Barber
Lighting: Guillaume Pethe
Producer: Lisa Gonzales
Art Director: Chris Bense
Environment Art: Shay Palmer
Environment Art: Sophie Pedriks
Environment Art: Tauras Koreiva
Environment Art: Theo Hodkins
Environment Art: Nick Pidhainyi
Environment Art Lead: Max Boughen
Environment Art Lead: Calum Bellis
Design Director: Fasahat Salim
Level Design: Alex Wild
Level Design: Gabriel Sanchez
Level Design: Josh Malett
Level Design: Paul Lovell
Narrative Design Lead: Franciska Csongrady
Tech Design: Mihai Daniel Nechita
Tech Design: Carola Pettinato
Tech Art: Margot Mangenot
Tech Art: Iz Green
Tech Art: James Miller
Tech Art Director: Mary Denman
VFX: Karthik Rajeswari
VFX: Kaushik Ashwin
VFX: Kasra Kalami